
Hi, I'm Nick Gray
iOS Developer &
Game Developer

01 PROFESSIONAL
MY EXPERTISE IN
DEVELOPMENT
SWIFT
95%
LUA
85%
#C
80%
PYTHON
90%
GML
90%
UI/UX DESIGN
85%
HTML & CSS
70%
NG
I have five years of experience as an iOS developer, focusing on Swift to create applications, with a strong foundation in UIKit and Swift UI. Alongside iOS development, I've also explored game development using Lua and C#, particularly enjoying participating in game jams. These experiences have challenged me to thrive in fast-paced environments, where quick learning and adaptable problem-solving are essential. I believe this dual expertise enriches my approach to app development, allowing me to bring a diverse perspective and effective solutions to projects.

02 PORTFOLIO



03 EXPERIENCE
2019-2020
Apple
2020
Into The Blood Room
Lead Developer
During the 2020 GMTK Game Jam, I developed a 2D platformer based on the theme 'Out of Control.' This project was designed, built, and distributed within 48 hours using GM Studio.
iOS Developer
I took over development for the Internal Business Tools iOS Apps "Contacts" and "TCO," supporting over 2000 users. Using Swift and UIKit, I focused on enhancing functionality and user experience, ensuring seamless operation.
2021-2024
Red Bull Media House
2023
Community Service
iOS Developer
I developed the Red Bull TV and Servus TV apps for both iOS and tvOS platforms. Using Swift and UIKit, I focused on creating user-friendly experiences aimed at enhancing the delivery of dynamic digital content on an awarstreaming app.
Lead Developer
During the 2023 game jam, I crafted an isometric beat-em-up game around the theme of 'Roles Reversed.' Developed using GM Studio, this project was conceptualized, built, and polished within a 48-hour timeframe
2024
Lake Hero
Present
Asobimon
Lead Developer & DesignerThe ongoing development of Playdate's first monster catcher game marks a significant step forward for the platform, bringing a loved genre tailored for the device that captures the nostalgia of 90s youth. Inspired by the charm and gameplay mechanics of classic Game Boy titles, this project aims to bring a refreshing blend of nostalgia and innovation to players.
Lead Developer
During the 2024 UnCrank'd Game Jam, centered on the theme 'Float,' I developed a game for the Playdate, utilizing Lua and the Playdate SDK. Notably, this project was crafted without a traditional game engine, leveraging the unique challenges of the Playdate's compact size and 1-bit display